I grew up in a Karate house, then wandered through Muay Thai rings and Brazilian Jiu-Jitsu gyms before falling in love with the heavy, glue-like pressure of old-school catch-as-catch-can. My name is Kenji "Blaze" Tanaka, and what keeps me fascinated is how one martial arts style can fix a problem another keeps bumping into. In this case, riders from catch wrestling solve a consistent challenge BJJ players face on top - how to stop guard players from endlessly framing, hooking, and resetting distance.
Rides are not flashy. They are control systems built to pin, tilt, and slowly erase an opponentâs movement. While BJJ top players often think pass first, catch wrestlers think control first. When you merge that philosophy with modern guard scenarios, you get a practical blueprint for shutting down open and half guards with less speed and more certainty.
What a Ride Really Is and Why BJJ Guards Hate It
In catch wrestling, a ride is a grip and body alignment that keeps you attached while forcing your opponent into predictable reactions. Think of it as a harness. Each ride points the opponent in a direction that is safe for you and unsafe for them. You do not chase limbs first. You steer the body, kill the hips, and only then harvest passes or submissions.
BJJ guards rely on three things: frames, hip mobility, and hooks. A good ride attacks all three at once. Your shoulder takes away the head turn, your hip pins the near thigh, and one of your hands denies the frame. The guard suddenly feels like pushing from quicksand. That is why rides blend so well with no-gi passing and also help in gi, provided you manage sleeve and collar grip battles intelligently.
Core Catch Wrestling Rides That Neutralize Common Guards
Below are rides I teach often to competitors and hobbyists. The goal is not to abandon BJJ passing, but to add a layer of connected pressure that makes passing safer and calmer.
1. Crossface and Far-Hip Ride vs Half Guard and Knee Shield
The crossface is a staple in many grappling rooms, but in catch it is a committed ride. Forearm under the cheek, shoulder aimed through the jawline, and your head posted low near their temple. Combine that with your outside hand controlling the far hip or pant line and you turn their spine slightly. This kills their knee shieldâs structural integrity and keeps their inside arm from meaningfully framing.
Why it works: heads lead hips. If you stop their head from turning toward you and anchor the far hip, their knee shield collapses into a passable half guard. From there, step to a near-side underhook, weave your knee to clear the entanglement, and move into mount or side control with minimal scramble risk.
2. Tight Waist and Ankle Ride vs Seated Open Guard
When a guard player sits up to butterfly or collar tie, attach a tight waist - your arm wraps their midsection with your wrist bones touching their far rib. With your other hand, capture their near ankle or pants at the cuff. Pull them diagonally so their shoulder line tilts and their knee line points away. Their posts disappear, and they fall to a hip, often exposing back takes or easy knee cuts.
Why it works: every seated guard wants height and chest-to-chest frames. The tight waist steals their posture while the ankle control breaks their base. You end up on top with gravity on your side and their hooks misaligned.
3. Spiral Ride and Claw Ride vs Seated-to-Turtle Transitions
In scrambles where the opponent starts to turn in to turtle from seated, the spiral ride shines. One hand controls the near ankle, the other guides behind the near triceps. Circle to their outside hip and spiral their knee inward while lifting the arm. If they keep turning, transition to a claw ride by threading your hand behind the neck and trapping their far lat. Both rides prevent full turtle and open back exposure or a spiral mat return.
Why it works: you turn their hips while pulling their arm off the mat, so they cannot build to a stable base. The guard player never gets to re-guard because the tilt steals both hands and hip angle.
4. Wrist Ride to Two-on-One vs Framing Guards
Guard players live on frames. A wrist ride is simple - catch the wrist with a thumb-free grip, elbow tight, and glue their hand to the mat or your hip. Progress to a two-on-one by covering above the elbow and pulling the arm across. Now their strongest frame is gone and you use knee cuts, body locks, or shoulder passes with less resistance.
Why it works: frames are strongest when extended. The wrist ride short-circuits that extension before it forms. It is not a submission play first - it is mechanical denial that wins the positional battle.
5. Leg Rides - Turk and Thigh Pry vs Butterfly and Single Leg X
A turk inserts your knee or shin behind the opponentâs thigh while your hip weighs on their other leg. Combine with a thigh pry, where your hand wedges above the knee to peel hooks. Against butterfly, the turk wedges under a thigh to lift and point their knee away from you. Against single leg X, the thigh pry clears inside knee lines so you can windshield wiper your free leg and smash the entanglement.
Why it works: leg rides bend the knee line away from the guardâs functional angle. Hooks vanish when the knee cannot point at your center.
Step-by-Step Technique Breakdown
Tight Waist and Ankle Ride vs Seated Guard
- Starting position: opponent seated with a butterfly hook engaged, you are kneeling or in a low stance in front.
- Attach the tight waist: thread your arm around their midsection with your palm grabbing your own chest or lat. Head close to their jawline.
- Catch the near ankle: cup right above the heel or the pant cuff. Keep your elbow near your ribs to avoid arm drags.
- Diagonal pull and circle: tug their hip line to your tight waist side as you circle your knees toward their far side. Their shoulders tilt and the hook weakens.
- Follow with pressure: knee cut into the exposed side or ride the back if they turn away.
Common mistakes to avoid: grabbing too high on the shin, leaving space between your chest and their back, or pulling straight backward which can create a scramble. Move diagonally and stay Velcro-tight.
Crossface and Far-Hip Ride vs Knee Shield
- Starting position: opponent has a knee shield and inside frame on your collarbone.
- Build the crossface: place your forearm under their cheek and drive your shoulder through the jawline. Keep your head low near their temple.
- Control the far hip: post your other hand on their belt line or pant hip to stop their scoot.
- Angle and walk: walk your hips toward their legs while squaring your chest across theirs. Their knee shield collapses.
- Finish: underhook near side, clear the knee line with a shin pummel, settle into side control or mount.
Common mistakes to avoid: crossfacing across the throat, which is unsafe and illegal in many rule sets, or letting your hips drift high. Keep pressure along the jawline and ribs, not the neck.
Training Tips for Making Rides Stick
- Head position first: your head is a post that seals space. If your head floats, rides slide.
- Pressure line beats speed: think of your shoulder, hip, and knee forming a line of weight. Keep that line across their torso or thigh.
- Capture before you move: attach the ride, feel their options shrink, then pass. Reversing that order often invites scrambles.
- Short steps, long control: move your knees in small increments while keeping upper body pressure long and heavy.
- Positional rounds: start in seated guard top with a clear win condition - hold the tight waist for 20 seconds before attempting a pass.
Benefits and Limitations
Benefits: rides create reliable control on slick mats and sweaty no-gi sessions. They reduce the need for explosive passes and tend to produce cleaner transitions to back takes and chest-to-chest pins. They also fit naturally with submission chains like front headlocks, top triangles, and arm-in guillotines if the opponent overreacts.
Limitations: some rule sets penalize certain pressures if they drift into neck cranks. You must be precise with jawline crossfaces and avoid twisting the cervical spine. In gi, sleeve and lapel grips can interrupt your attachment, so prioritize breaking grips before settling into a ride. Leglock-heavy players may try to entangle while you tie up a limb - manage your knee line and avoid dangling feet.
Common Mistakes When Applying Rides to BJJ Guards
- Chasing submissions too early: rides need three to five seconds of sink time. Count it out in training.
- Ignoring the far hip: when the far hip is free, your opponent shrimps out and recovers guard.
- Using the wrong surface area: shoulder blade instead of shoulder point, palm instead of forearm wedge. Small surfaces penetrate frames better.
- Standing tall in seated guard: height breaks your attachment. Stay level and connected.
- Forcing through the neck: target the jawline and ribs. Protect training partners and respect competition rules.
Integrating Rides Into Your Existing Passing Game
I like to teach a simple ladder. From standing or kneeling, break grips, attach a ride, hold pressure for a short count, then pass to a stable pin. Repeat until your timing is automatic. During sparring sessions, I sometimes set a round where I only score if I secure a ride first. This constraint builds discipline and feel, not just movement.
For drilling, use 1 minute on each ride with progressive resistance. Example flow: tight waist vs seated, crossface vs knee shield, spiral ride vs seated-to-turtle, then a turk against butterfly. Finish with 2 minute rounds where your partner tries only to re-guard. Your job is to maintain the ride and advance patiently.
FAQ
- Do these rides work in the gi?
Yes, but clear grips first. Prioritize stripping sleeves and lapels before settling. The rides themselves are universal, the entry battles change.
- Are rides legal in most BJJ competitions?
Generally yes, provided you avoid neck cranks, small joint manipulation, and rule set specific fouls. Keep crossfaces on the jaw and use torso pressure, not cervical torque.
- How do I stop leglock entries while riding?
Protect your knee line. Keep your heel hidden and hips heavy. Leg rides like the turk help because they pin the thigh and deny inside track entries.
- What if my opponent is very flexible and frames well?
Increase attachment time before advancing. Use a two-on-one to take away their strongest frame, then re-establish the ride and pass.
- Can smaller practitioners use rides effectively?
Absolutely. Focus on angles, head position, and timing. Good rides are less about size and more about alignment and patience.
Closing Thoughts
Rides teach calm control. They let you turn a guard playerâs strongest habits into limited choices and clear progress. Blend them with your existing passing, protect your training partners with clean pressure, and track your attachment time each round. Day by day, the mat gets simpler - not because you move more, but because you connect better.